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queenthorns

Page history last edited by Paul Wolfe 11 years, 7 months ago

The Queen of Thorns is an Elven deity of some power. Most elves pay tribute to the queen in her Twilight Realms, and many serve her almost as priests, though the Queen and elves do not recognize the strange relationships that humans and gods undertake.

 

 

Invoke Patron Results

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30+

 

Patron Spells:

 

All Servants

 

Level 1

 

Level 2

 

Level 3

 

0-Level Druid Spells (Orisons)

 

    Create Water: Creates 2 gallons/level of pure water.

    Guidance: +1 on one attack roll, saving throw, or skill check.

    Know Direction: You discern north.

    Light: Object shines like a torch.

    Purify Food and Drink: Purifies 1 cu. ft./level of food or water.

 

1st-Level Druid Spells

 

    Charm Animal: Makes one animal your friend.

    Entangle: Plants entangle everyone in 40-ft.-radius.

    Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours).

    Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.

    Speak with Animals: You can communicate with animals.

    Summon Nature‚Äôs Ally I: Calls creature to fight.

 

2nd-Level Druid Spells

 

    Barkskin: Grants +2 (or higher) enhancement to natural armor.

    Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.

    Summon Swarm: Summons swarm of bats, rats, or spiders.

    Warp Wood: Bends wood (shaft, handle, door, plank).

 

3rd-Level Druid Spells

 

    Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.

    Contagion: Infects subject with chosen disease.

    Daylight: 60-ft. radius of bright light.

    Dominate Animal: Subject animal obeys silent mental commands.

    Plant Growth: Grows vegetation, improves crops.

    Spike Growth: Creatures in area take 1d4 damage, may be slowed.

    Wind Wall: Deflects arrows, smaller creatures, and gases.

 

Back to the Bloody Veil

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