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cnc recipes

Page history last edited by Paul Wolfe 9 years, 2 months ago


 

Potion Recipes

These are the known recipes in Europe of the 1400’s. Others may exist and PC alchemists may create new ones or improve those listed here in some way. Each recipe entry has the following information:

  • Creator – This is the original creator of the potion. 
  • Duration – This is expressed, typically, in a die roll plus the Recipe Factor in rounds. Though some recipes have fixed durations. 
  • Base Cost (gr) – This is the cost for the common materials and equipment needed (in groschen) to create the potion, not counting the Special Ingredient.
  • Special Ingredient – This is the additional ingredient needed to complete the potion. Cost and availability of these materials vary and are discussed on the Special Ingredients page.
  • Area – This is the area of effect of a given potion. When expressed as a number, the number shown is the radius of a hemisphere in feet originating at point of impact.

 

Thrown potions have a range increment of 10 feet and are considered ranged touch attacks. If the attack roll is a critical failure, the potion either breaks as the user throws it or lands in the target area without breaking (thus can be used by the enemy). Applied potions must be poured over the affected equipment or person and take a full round to apply. Consumed potions must be drunk and are considered a move action to consume.

 

Noxious Cloud

Thrown

Minor

Medium

Major

Creator

Al-Razi

Gerard of Cremona

Petrus Bonus

Duration

1d6+RF rnds

2d4+RF rnds

2d6+RF rnds

Base Cost (gr)

5+RF

8+RF

10+RF

Special Ingredient

Brimstone

Choleric Base

Sanguine Base

Area

203 feet

403 feet

603 feet

Effects

This potion, when thrown, invokes a cloud of billowing, noxious gas that is impenetrable to sight or special visions. Anyone caught within it must make a successful Constitution save every round while within the cloud or become nauseated and helpless for the duration listed. Helpless characters can only move at ½ speed out of the cloud in a random direction. A strong wind disperses the fog in 4 rounds, a greater wind dispersing it in 1 round.

 

Eyeburn

Thrown

Minor

Medium

Major

Creator

Solomon

Galen

Nicolas Flamel

Duration

1d3+RF rnds

1d6+RF rnds

1d8+RF rnds

Base Cost

5+RF

8+RF

10+RF

Special Ingredient

Brimstone

Choleric Base

Aqua Regia

Area

One Target

One Target

One Target

Effects

This potion is particularly nasty – when striking a target, the victim is immobilized with great pain and blinded for the duration of the spell. No actions may be undertaken by the victim, though if the eyes are rinsed with fresh water for a full round, the potions effects are countered in the next round.

Sunburst

Thrown

Minor

Medium

Major

Creator

Africa

Raimundus Lullus

Brother Elias

Duration

1d6+RF

2d4+RF

2d6+RF

Base Cost

5+RF

8+RF

10+RF

Special Ingredient

Manganes

Zincblende

Aqua Regia

Area

203

403

603

Effects

Sunburst is a dangerous potion that can affect friend and foe alike. When thrown, the container breaks with an intense flash of light that blinds all within the area of effect for the directed time. A successful save halves the duration, but the victim is still blinded. Anything that blocks or shades light negates the effects of the potion, and, of course, the target(s) must have light-based vision to be affected. The potion is likewise ineffective against most undead, though vampires and other creatures affected by sunlight take the duration roll in damage and are blinded.

Black Cloud

Thrown

Minor

Medium

Major

Creator

The Orient

Rufinus of Genoa

Michael Scot

Duration

1d6+RF rnds

2d4+RF rnds

2d6+RF rnds

Base Cost

5+RF

8+RF

10+RF

Special Ingredient

Choleric Base

Pitchblende

Zincblende

Area

203

403

603

Effects

This potion creates a billowing black cloud of smoke that blocks sight and immobilizes targets into a choking and sneezing fit. Those that save are not immobilized but are blinded until they leave the cloud. The potion, when thrown or opened, takes four rounds to fully form affecting an area ¼ the total Area of Effect. Thus in round 1, a Minor Black Cloud would affect a 5’ cube (one medium victim), round 2 a 10’ cube, round 3 15’ cube, etc. The Black Cloud effect can be dispersed in 4 rounds with a strong wind, while a gale-force wind disperses it in 1 round.

 

Stone Tar

Thrown

Minor

Medium

Major

Creator

Sina

Albertus Magnus

Robert de Keten

Duration

1d4+RF

1d6+RF

2d4+RF

Base Cost

6+RF

10+RF

16+RF

Special Ingredient

Phlegmatic Base

Brimstone

Alum

Area

203

403

603

Effects

The Stone Tar potion creates a pool of sticky tar that hinders movement. Within the area of effect, movement is at ¼ normal. Those that save either move ½ or are considered outside the area of effect (depending on position). When the duration expires, the stone tar dries to a brittle clay-like substance.

 

Fleadust

Thrown

Minor

Medium

Major

Creator

Al-Razi

Nicolas Flamel

Richard Anglicus

Duration

1d4+RF rnds

1d6+RF rnds

2d4+RF rnds

Base Cost

6+RF

10+RF

16+RF

Special Ingredient

Nikel

Antimoni

White Cinnabar

Area

1 victim

1 victim

1 victim

Effects

This potion creates an irritating cloud of dust that causes furious itching in those affected. Those affected must make a Constitution save per round or stand immobilized while they scratch. Wearing metal armor only makes it worse, adding a +2 to the Challenge Level for the Constitution save. The dust cloud can be dispersed with a good gust of wind, but the effects on those already affected continue for the duration of the potion.

 

Thunderbolt

Thrown

Minor

Medium

Major

Creator

al-Tamimi

Maimonides

Arnald of Villanova

Duration

Instant

Instant

Instant

Base Cost

6+RF

10+RF

16+RF

Special Ingredient

Aqua Regia

Orpiment

Manganes

Area

53

103

203

Effects

This potion, when thrown, detonates with an explosion not unlike a huge clap of thunder. For those in the area of effect, the potion deals 1d6 damage per RF of the potion. There is no save against the damage in the area of effect. Additionally, anyone wearing metal armor must make a Dexterity save or have their armor effectiveness halved. This damage is repairable. For those within a sphere at double the area of effect, a Constitution save is required, otherwise the victim is deafened for 1d6+RF rounds.

 

Eater Water

Thrown

Minor

Medium

Major

Creator

Solomon

Alfred of Sareshel

Gerard of Cremona

Duration

1d4+RF

1d4+RF

1d4+RF

Base Cost

6+RF

10+RF

16+RF

Special Ingredient

Brimstone

Aqua Regia

Orpiment

Area

1 victim

1 victim

1 victim

Effects

This potion is a very strong acid designed to destroy armor and scar victims. When thrown, the victim must make a Dexterity save or begin taking damage. If the victim is wearing metal armor, the armor takes damage at a rate of ¼ effectiveness per round (armor is destroyed in 4 rounds). Once the armor is destroyed, the victim takes 1d4 damage per round. The acid can be washed off by completely immersing the victim in water.

 

Arabian Fire

Thrown

Minor

Medium

Major

Creator

Geber

Zadith

Hugh

Duration

Instant

Instant

Instant

Base Cost

6+RF

10+RF

16+RF

Special Ingredient

Pitchblende

Gum

Naptha

Area

1 victim

1 victim

1 victim

Effects

This potion explodes in a ball of fire when thrown dealing 1d6 per RF in damage. A Dexterity save halves the damage.

 

Breath of Death

Thrown

Minor

Medium

Major

Creator

The Smaragdinian Tablet

Al-Kindi

Simon Cordo

Duration

Instant

Instant

Instant

Base Cost

7+RF

11+RF

19+RF

Special Ingredient

Chamomile

White Cinnabar

Marsh Vapour

Area

53

103

203

Effects

This potion explodes into a quickly dissipating mist that causes damage to the respiratory system of the victims. On a failed Constitution save, the victims in the area of effect suffer 1d6 + 1d6 per RF in damage. A successful save halves the damage.

 

Deadly Blade

Applied

Minor

Medium

Major

Creator

Hayyan

Vicent of Beauvis

Roger of Hereford

Duration

1 day

1 day

1 day

Base Cost

10+RF

19+RF

25+RF

Special Ingredient

Mondragora

Antimoni

White Cinnabar

Area

1 weapon

1 weapon

1 weapon

Effects

This potion, when applied to a slashing weapon, adds its RF in bonus to all damage inflicted by the weapon for 1 full day. The potion does not enhance damage for bludgeoning or piercing weapons. Creatures affected only by magical weapons take damage normally from a weapon so treated with this potion.

 

Deep Point

Applied

Minor

Medium

Major

Creator

Al-Majriti

John of Repescissa

Petrus Bonus

Duration

1 day

1 day

1 day

Base Cost

10 + RF

19+RF

25+RF

Special Ingredient

Nikel

Gum

Aqua Regia

Area

1 weapon

1 weapon

1 weapon

Effects

This potion, when applied to a piercing weapon, adds its RF in bonus to all damage inflicted by the weapon for 1 full day. When used on a missile weapon, the potion must be applied to the missiles and affects up to 5 such items (arrows, bolts, bullets, throwing daggers, etc). The potion does not enhance damage for bludgeoning or slashing weapons. Creatures affected only by magical weapons take damage normally from a weapon so treated with this potion.

 

Great Power

Applied

Minor

Medium

Major

Creator

ibn Rushd

Jildaki

Albertus Magnus

Duration

1 day

1 day

1 day

Base Cost

10+RF

19+RF

25+RF

Special Ingredient

Choleric Base

Pitchblende

Zinken

Area

1 weapon

1 weapon

1 weapon

Effects

This potion, when applied to a bludgeoning weapon, adds its RF in bonus to all damage inflicted by the weapon for 1 full day. The potion does not enhance damage for piercing or slashing weapons. Creatures affected only by magical weapons take damage normally from a weapon treated with this potion.

 

Trueflight

Applied

Minor

Medium

Major

Creator

Ibn Umail

Al-Bitruji

John Dausten

Duration

1 day

1 day

1 day

Base Cost

10+RF

19+RF

25+RF

Special Ingredient

Solanceae

Alum

 

Antimoni

Area

5 missiles

5 missiles

5 missiles

Effects

This potion, when applied to missiles, adds its RF in bonus to all attack rolls using these missiles for 1 full day. One potion is enough to treat 5 missiles. Creatures affected only by magical weapons take damage normally from a weapon treated with this potion.

 

Hardarmor

Applied

Minor

Medium

Major

Creator

Ibn Yazid

Brother Elias

Leonard of Maurperg

Duration

1 day

1 day

1 day

Base Cost

10+RF

19+RF

25+RF

Special Ingredient

Solanceae

Nikel

Aqua Regia

Area

1 suit of armor

1 suit of armor

1 suit of armor

Effects

This potion, when applied to armor, adds its RF in bonus to Armor Class for 1 full day. One potion is enough to treat 1 suit of armor.

 

Truesight

Consumed

Minor

Medium

Major

Creator

Arfa Ras

Rufinus of Genoa

Leonard Maurperg

Duration

1 day

1 day

1 day

Base Cost

10+RF

19+RF

25+RF

Special Ingredient

Solanceae

Melanc Base

Mondragora

Area

1 person

1 person

1 person

Effects

This potion, when consumed, adds its RF to all Intelligence checks for 1 day. In addition, the imbiber gains +2 to Listen, Spot, and Search checks. For 1d3 days after this potion wears off, the imbiber is at risk of potion immiscibility.

 

New Wind

Consumed

Minor

Medium

Major

Creator

Sina

Michael Scot

John of Rupescissa

Duration

1 day

1 day

1 day

Base Cost

10+RF

19+RF

25+RF

Special Ingredient

Solanceae

Chamomile

East Black Bean

Area

1 person

1 person

1 person

Effects

This potion, when consumed, adds its RF to all Constitution checks for 1 day. In addition, the imbiber gains +2 hit points. For 1d3 days after this potion wears off, the imbiber is at risk of potion immiscibility.

 

Iron Arm

Consumed

Minor

Medium

Major

Creator

Jabir

Robert de Ketene

Hugh

Duration

1 day

1 day

1 day

Base Cost

10+RF

19+RF

25+RF

Special Ingredient

Nikel

Alum

East Black Bean

Area

1 person

1 person

1 person

Effects

This potion, when consumed, adds its RF to all Strength checks for 1 day. In addition, the imbiber gains +2 damage on all melee attacks. For 1d3 days after this potion wears off, the imbiber is at risk of potion immiscibility.

 

Quick Move

Consumed

Minor

Medium

Major

Creator

Hayyan

John Dausten

Richard Anglicus

Duration

1 day

1 day

1 day

Base Cost

10+RF

19+RF

25+RF

Special Ingredient

Chamomile

Mondragora

East Black Bean

Area

1 person

1 person

1 person

Effects

This potion, when consumed, adds its RF to all Dexterity checks for 1 day. In addition, the imbiber gains +2 to all ranged attack rolls and 10 additional feet of movement per round. For 1d3 days after this potion wears off, the imbiber is at risk of potion miscibility.

 

Essence of Grace

Consumed

Minor

Medium

Major

Creator

Galen

Michael Scot

Avicenna

Duration

Permanent

Permanent

Permanent

Base Cost

10+RF

19+RF

25+RF

Special Ingredient

Phlegmatic Base

Camomile

Zincblende

Area

1 person

1 person

1 person

Effects

This potion, when consumed, restores 1d6+RF hit points and eliminates any fatigue suffered by the character. In addition, the potion has a 10%xRF chance of dispelling any magical effects reducing one of the subject’s ability scores or cures 1d4 points of temporary ability drain damage to one ability score. It does not restore permanent ability drain.

 

Firewall

Applied

Minor

Medium

Major

Creator

Jabir

Maimonides

Raimundus Lullus

Duration

1 day

1 day

1 day

Base Cost

10+RF

19+RF

25+RF

Special Ingredient

Brimstone

Naptha

Orpiment

Area

1 person

1 person

1 person

Effects

This potion, when applied to a person’s body, protects that person from fire damage at a rate of 1d6+RF damage. Firewall does not affect clothing, armor or other equipment. For 1d3 days after this potion wears off, the imbiber is at risk of potion immiscibility.

 

Transformation

Applied

Minor

Medium

Major

Creator

Morienus

Avicenna

Nicolaus of Autrecourt

Duration

Permanent

Permanent

Permanent

Base Cost

Unknown

Unknown

Unknown

Special Ingredient

Pure Gold

Pure Gold

Pure Gold

Area

Unknown

Unknown

Unknown

Effects

This potion is used to purify areas tainted by evil. It is also said to create gold from worthless materials. Creation, use and effects of this potion are currently lost to the ages.

 

Potion Miscibility

When a potion is consumed (or applied in some cases) while another is in effect, there can be unintended consequences. The recipe descriptions above describe when to roll on the miscibility table.

Roll

Effects

01

EXPLOSION! Internal damage 6d10

02-03

Lethal Poison; Death; No save

04-10

Mild Poison; lose 1 STR, CON, DEX for 5d4 rounds; No save

09-15

Immiscible; Potions cancel each other out

16-25

Immiscible; One Potion cancelled

26-35

Immiscible; Both potions function at half effects

36-90

Miscible; Both potions work normally

91-99

Compatible; One potion functions at twice the effects

00

DISCOVERY! One potion causes permanent effects

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A PDF of the full document: Alchemists and Potions

 

 

 

 

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