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Life in Noir City is hard for the cops and the robbers. Everyone busts their butts all day trying to scratch out a fortune from the hard and dirty streets, and everyone has side projects that net them a little cash when times are lean.
The table below provides guidelines for steady income, rewards, and scores, as well as the going rate for various things stolen and sold.
Income
Income for the heroes and villains in Noir City assume that the hero has a regular job (or steady set of cons) that bring in some regular income. This also assumes that the hero has to spend a considerable amount of time doing their “regular” job, whether that’s patrolling the mean streets, tracking down bounties, or knocking people over the head and taking wallets. After general living expenses, this should only leave a couple of hundred dollars a month for the luxuries that everyone in Noir City craves.
Base Pay
Patrolman -- $3000/month
Bounty Hunter -- $2500/month
Bondsman – $2500/month
Private Investigator - $3000/month
Hood - $2500/month
Side Projects
The incomes listed under Side Projects are put forth as a guideline for how much a given job should pay if successful.In order to net the actual cash, the hero must complete the job, which is up to the GM to devise. The payout may be dependent on collecting the fee, bounty, contract, etc. or lining up a fence for stolen items and is represented by the formula listed, barring any roleplaying bonuses or other GM discretion.
Bounty, Minor – (|Corruption|+Intimidation check)*$10
Bounty, Major – (|Corruption|+Intimidation check)*$100
Investigation, Minor – (|Corruption|+Persuasion check)*$20
Investigation, Major -- (|Corruption|+Persuasion check)*$200
Bodyguard, Famous -- (|Corruption|+Intimidation check)*$150
Contract Hit, Minor -- (|Corruption|+Intimidation check)*$100
Contract Hit, Major -- (|Corruption|+Intimidation check)*$1000
Theft, Minor -- (|Corruption|+Streetwise check)*$10
Theft, Major -- (|Corruption|+Streetwise check)*$100
Theft, Big Score -- (|Corruption|+Streetwise check)*$1000
Con, Short -- (|Corruption|+Streetwise check)*$100
Con, Long -- (|Corruption|+Streetwise check)*$1000
Supplies
Everyone in the war for the streets needs tools, substances and gear to get by. They also might run across a cache of stuff and need to offload it somewhere. Additionally, each item has a relative metric for determining how fast an item can be found to buy or how fast one can find a buyer.
Tools
Lockpicks
Credit Cards
ID, Low Quality
ID, High Quality
Carjacking Kit
Gear
Bullet-proof Vest
Cop-killer Bullets
Military Grade Weapons
Civilian Grade Weapons
Substances
Retail amounts are 1 gram. Dosage amounts vary and are listed in percentages of a gram. Wholesale amounts are 1 kilogram. A successful Streetwise check (or Persuasion for Wholesale) reduces the listed prices and costs 10%, plus 10% for each raise for a maximum of 50%.
DrugStreet PriceCostSingle Dose
Cocaine, Retail$100$501/10
Cocaine, Wholesale$30,000$15,000
Crack, Retail$30$151/10
Crack, Wholesale$20,000$10,000
Pot, Retail$5$31/2
Pot, Wholesale$1000$300
Heroin, Retail$100$501/5
Heroin, Wholesale$30,000$15,000
Meth, Retail$80$401/4
Meth, Wholesale$40,000$20,000
Services
Sometimes a hero needs some help, or some new employees. The Retail price is what can be expected if the person is approached through a middle-man for a one-off job, as it were. On the Payroll is the monthly cost if the professional is hired for a long-term engagement.
RetailOn the Payroll
Hooker, Skank$40$800/month
Hooker, Quality$500$2000/month
Hit Man, Gunsel$150$1000/month
Hit Man, Assassin$1000$5000/month
Thug, Street$50$1000/month
Thug, Enforcer$500$2000/month
Thief, Mugger$100$1000/month
Thief, Professional$5000$5000/month
Hacker, Script Kiddie$500$2000/month
Hacker, Leet$1000$4000/month
Bodyguard, Fattie$100$1500/month
Bodyguard, Chuck Norris$1000$4000/month
Detective, Gumshoe$500$2500/month
Detective, Eliot Ness$1500$4500/month
Bounty Hunter, Dog$500$2500/month
Bounty Hunter, Seagal$1000$4000/month
Wheels
A thug’s gotta have wheels. A crime fighter needs a sweet ride. Both sides need cars that are unmarked, untraceable, and in some cases, able to be turned into ready cash at the used car dealer or chop shop. Vehicles are available everywhere, of course, but those that are available for sale or ripe for acquisition may be rare. This is meant as a general guideline, of course. The GM is the rule. To find a car for sale, the buyer makes a Streetwise or Investigation check; to find a car that’s vulnerable, make a Streetwise roll, modified by the Availability.To legitimately sell a car, the seller must make a Persuasion check; to sell a stolen car, the thug makes a Streetwise check.
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